Leading a multidisciplinary team of five on this project I acted in the role of producer, game/ level designer, and narrative designer, developing the project from its initial ideation to its release on Steam. I brainstormed, finalized, and implemented level design decisions into Unity 2D as well as balanced and rebalanced gameplay to produce an enjoyable flow with optimum risk and reward.
My love for experience design started at a young age when I began to immerse myself in the world of video games. I have found that drawing from my expertise in game development has enriched the practice of my UI/UX design. They share principles related to user engagement, interactivity, visual design, and user-centered thinking.

Game Summary
In this 2D horror adventure game, play as the protagonist May as she is siphoned into a horrific new world on Halloween night. In a brave feat of love for her cat Matilda, May embarks on a gruesome journey through an otherworldly environment where she must utilize her wits to find her way out.






Amalgamare's Prototype: Monster Maze
Monster Maze was an exploratory project into the concepts of an adventure horror game that eventually led to the production of Amalgamare.
You can see below how much its style changed as well as the elements that stayed true between the prototype and the final version.



